// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved. // // This file is part of the VNC system. // // The VNC system is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, // USA. // // If the source code for the VNC system is not available from the place // whence you received this file, check http://www.uk.research.att.com/vnc or // contact the authors on vnc@uk.research.att.com for information on obtaining it. // // This is an object and macros which provide general logging and debugging functions. // It can log to a file, to a new console, and/or to debug - others maybe to follow. // Every log object has a logging level (which can be changed). // Only log requests with a high enough level attached get logged. So the // level can be thought of as 'amount of detail'. // We use Unicode-portable stuff here for compatibility with WinCE. // // Typical use: // // Log vnclog; // vnclog.SetFile( _T("myapp.log") ); // ... // vnclog.Print(2, _T("x = %d\n"), x); // #pragma once #include class Log { public: // Logging mode flags: static const int ToDebug; static const int ToFile; static const int ToConsole; // Create a new log object. // Parameters as follows: // mode - specifies where output should go, using combination // of flags above. ToConsole won't do anything on CE. // level - the default level // filename - if flag Log::ToFile is specified in the type, // a filename must be specified here. // append - if logging to a file, whether or not to append to any // existing log. Log(int mode = ToDebug, int level = 1, LPTSTR filename = NULL, bool append = false); inline void Print(int level, LPTSTR format, ...) { if (level > m_level) return; va_list ap; va_start(ap, format); ReallyPrint(format, ap); va_end(ap); } // Change the log level void SetLevel(int level); // Change the logging mode void SetMode(int mode); // Change or set the logging filename. This enables ToFile mode if // not already enabled. void SetFile(LPTSTR filename, bool append = false); virtual ~Log(); private: void ReallyPrint(LPTSTR format, va_list ap); void CloseFile(); bool m_tofile, m_todebug, m_toconsole; int m_level; HANDLE hlogfile; };